Relic Hunter Legends is a 4 player online co-op looter shooter where you will be taking on the Duncans. As it is a pre-alpha not everything is added yet but I can tell you what we were able to. ? Media 2733625 Long ago, in a distant part of our galaxy, the Asteroid Dungeon Nemesis was the sacred home of the legendary relics of power. The evil Duke Ducan seeked these artifacts to rise.
Relic Hunters Legend - Online Cooperative Shooter/Looter/RPGCreated by Hunter David LoganEmbark on a touching tale of friendship, time-travel, & loot! From the creators of Chroma Squad, Dungeonland and Relic Hunters Zero.Fast. Gather up to 4 friends online and go on a galactic adventure!
Embark on a touching tale of friendship and time-travel, find awesome loot, customize your Hunters with deep RPG systems, and experience the next-generation of top-down shooter combat with gorgeous 2.5D visuals! The Relic Hunters universe is also expanding into comics and animated series! Meet The Professor and many new charactersThis is a very brief preview, showing the opening of the game and the two first Story missions. It should last between 40-60 minutes to go through. Combat ChangesThis is also the official release of our Combat 2.0 Update. It brings a LOT of core changes to how combat, skills and enemies work.
You can get the full rundown.Team up and set up some cool Combos! New Hunter: SevenLast but not least, we have a new character in the game, with their full skill kit: Seven, the Time-Traveller.Seven can be customized by you when the game starts, choosing gender and Star Sign. In the future, Star Signs will be meaningful for gameplay - but for now they are just flavor, pick whatever you want! Seven charging the Maelstrom skillHere's a rundown of Seven's kit:BlinkSeven blinks forward in time.
Blinking through enemies marks them with Paradox Mark.Shift StrikeSeven jumps forward in time to punch an enemy, dealing 150 Water damage. Marked enemies are Frozen for 3 seconds. This skill is an Elemental Combo Detonator.Re:AlignmentRecovers Seven’s Shields instantly. All nearby Marked enemies explode with Water damage. All nearby enemies with Paradox Mark take 100 Water damage.Paradox MarkEnemies hit by Seven’s skills may receive a Paradox Mark which reduces their damage output by 30% and triggers special effects from some of Seven’s skills.MaelstromSeven charges a powerful void rift that pulls enemies into it before exploding. This skill can be charged to become more powerful. Pulls enemies in for 1 second and Mark every one with Paradox Mark.
The explosion Primes enemies for a Combo. The explosion deals 100/140/180 Water damage. This year is just beginning! The dangerous Cobran Captain!There is much, MUCH more to come.
Team Artemis is working on the Enemies Update, which will grow the enemy roster to 26 different enemies (that's right, TWENTY SIX!).Team Voyager is working hard on story content for our Beta release, which will be about 8-10 hours of gameplay and continue the time-travelling adventures of Seven and the Relic Hunters. You will meet new allies, new enemies, face the fearsome Supreme Commander Krek and the mysterious Timekeepers. All in due time.Time.It's time for you to download the Update right now on Steam!Don't have access? Support the game by and play now! Come watch our stream!Even if you are not a Founder, you can check out Lucy's stream on Friday to watch the opening gameplay of the story, and hang out with us!Come watch our livestream this Friday, February 21st, at Noon Pacific Time on: We'll be at PAX East 2020!We are proud to announce that we'll be with Indie MEGABOOTH at PAX East in Boston next week! Come say hello at our booth - me, Betu, Lucy and Nath will be there to meet you and play some Relic Hunters!
Pinkyy's Titan PunchFinally, Pinkyy can quickly summon her Titan gloves to punch nearby enemies, dealing considerable damage and restoring Armor points in the process! Hunter Skills: JimmyJimmy is our damage dealer, with unparalleled damage-per-second on single targets. He excels at gunplay and rewards careful and precise aiming.Passive Skill: BullseyeWhenever Jimmy hits an enemy with a Precision hit, he gains a stack of Bullseye. He can have up to 5 stacks, and each provides him with increased Precision damage for a few seconds.To hit a Precision hit, you need to hit enemies dead center. Your laser sight will turn white to indicate you are aiming at the Precision spot, and the damage numbers of Precision hits are yellow instead of white.Mobility Skill: Dash. Jimmy's Shield DrainJimmy uses a special gadget installed on his shoes to deal Magnetic damage to enemies and at the same time recover his own Shields! Hunter Skills: RaffRaff is our Support character.
She is pretty good solo, but shines when playing in a party, healing allies, increasing their damage and move speed with the power of her songs.Passive Skill: Shifting MoodsRaff's mood in constantly changing - every 7 seconds, to be exact. When she is on her Good Vibes, her healing skills are amplified, while her Bad Vibes enhance her damage-dealing skills.Mobility Skill: Up The Tempo.
Raff's WrenchOf course, Raff is still an engineer - which means she fixes problems using a wrench. A really big wrench.
The Wrench deals damage to enemies in an area, but can also be used to recover Armor and Shields of allies in range! Hunter Skills: AceOur favorite space donkey Ace is our Trickster character, combining great mobility, crowd control and single-target damage, with a bit of support thrown in for good measure! Ace's kit has been completely redone as a rogue-ish jack-of-all-trades, and we hope you have a lot of fun with him!Passive Skill: Donkey From AboveAnytime when using Focus Aim (right mouse button / left trigger) in mid-air, Ace will hover with his jetpack, triggering this Passive skill.
Hovering in the air is not only super cool, it also gives him bonus Critical Hit Chance and Critical Hit Damage to boot, so stay in the air as often as you can!Mobility Skill: Jetpack. Ace's JetpackAce's Jetpack throws him quickly into the air - it's very handy for escaping attacks, quickly being able to trigger Donkey From Above or just navigating terrain. Any enemies caught around Ace when he takes off will also take Fire damage and suffer from a Burn Condition for a few seconds.Utility Skill: Improvised PlanAce can use his Improvised Plan skill to recover a big chunk of Skill cooldown for himself and all allies around him! When playing solo this can drastically reduce the cooldown of Holo-Sandwich and/or allow for a fast combo of multiple Jetpack and Rocket-fist maneuvers. But it really shines in party play: with good planning your party can chain together a bunch of skills at the same time!Charge Skill: Holo-Sandwich.
Ace's Rocket FistWell, Ace's plan was to do a cool rocket punch, but it ends up being a clumsy head-butt instead! This skill was reworked to deal single-target damage instead of AoE, but now launches you into the air after you hit an enemy. You can use this to trigger Donkey From Above and finish them off, or just as a free escape tool to do a hit-and-run tactic!
Our story editor toolWe have taken the amazing open-source storytelling tool and made it ours - we have completely rewritten all commands to fit our game's architecture, while also improving the workflow and UX to fit our needs.Gabe and Nathalia have done a great job at this, and if you've messed around with Chroma Squad's before (Gabe was the programmer for that!), this is similar but a thousand times more flexible and powerful. Our story designer Pedro is already working on many quests and side stories, and I can't wait to see them in-game.
Top View of the current state of The Secret Market developmentMeanwhile, The Secret Market is also going super well. It is by far the biggest and most detailed location in the game, and we hope it will feel like home when you are there.We are still holding back most details so that we don't spoil too much - that's why you are only getting the aerial view for now, sorry:pHere are some non-spoilery information about the Market, though:. It will be the Social Hub of Relic Hunters Legend with multiple online shards with lots of players in each of them.
We still don't know how many online players we can fit into each shard because of performance (both CPU and server-side). We are aiming for as many as we can! The dream is 32 or more players, and hopefully it is feasible, but we will try our best to fit as many as we can. The Secret Market will be home to all kinds of vendors and quest givers, and most adventures will start there. If you backed the game on the NPC or Distinguished NPC tier, you will probably be a resident of the Secret Market, going about your day;). The Market will have a day and night cycle of a couple of real-time hours.
Spoiler-free lore information: the Market sits right in the middle of Hilltown, which is Ducan-controlled territory. The Market hides in plain sight from the Ducans though, using an ancient cloaking technology called The Perception Drive. The visual inspiration for the Secret Market is Brazilian favelas, especially the Santa Marta community in Rio. It is colorful and dynamic, full of art, music and creativity, contrasting with the dull, grey and sad Hilltown, which is controlled by Ducan forces.Team Artemis: Combat 2.0 UpdateWe at Artemis have recently released the Full Party Update, which included Raff's full skill kit and general improvements on skills and our internal skill tools.Moving on, we have decided to tackle something I am personally extremely excited for: combat.The core combat mechanics of Legend have been largely untouched since the Kickstarter demo, almost 2 years ago. There was always something riskier, more technical, more important for the vision of the game, more requested by the Founders, etc.We think now is the time to finally get the combat gameplay of Legend to match our original vision of the game. I'll try to explain the goals and major changes the best way I can, and I very much look forward to hearing your opinions on this -!Design goal of Combat 2.0To improve the flow of combat, increasing the relevance of Skill use, reading enemy behavior, and proper positioning. To improve co-op, making player collaboration more important.
Betu's concept of a new Kami enemy. New Enemies and Bosses: Kami faction and more variants of Ducan troops;. Improved Enemy Behavior: enemies will stop bouncing around all the time, will position themselves more sensibly and have clear attacks that can more easily be avoided;.
Major Life/Healing Rebalance: enemy attacks will be easier to read and avoid, but damage will be higher. Also, healing from the Potion will be on a drastically increased cooldown, which will increase the value of other healing sources such as Shield regen, Skills and items. Ammo Economy Rebalance: ammo will run out more quickly, especially for powerful weapons such as shotguns and marksman rifles, but will drop more often, especially during boss fights.
Fixes: shotgun reloads, weapon reload animation speeds and other bugs that get in the way of combat gameplay more will be fixed;When is the Update coming out?Uh, not sure. We're focusing more on the quality than on a hard date for this one. Our internal goal is: before the end of the year. Does it mean November? One day before Christmas?
Too early too tell. But I promise to keep you updated and give you more accurate estimates when we have them! What about the Story?We probably won't be releasing it until we are very close to done (which should be right before our Steam Early Access release next year). What about that Halloween surprise?It's a surprise! But you can be the first to know by checking out our Social media and weekly Community livestreams on Twitch:Twitch: (Every Friday on Noon Pacific Time)Twitter:Instagram: hFacebook:That's it for today! Cheers!MarkOpen Development Week #93: Raff is Coming Next Week!7 months ago– Tue, Aug 27, 2019 at 01:59:09 AMHey Hunters,Thank you for your patience with us for the past month.
We've been keeping our heads down and working hard on the next steps of Relic Hunters Legend, but we haven't dedicated enough time to interact with you on Discord or on these development updates.So now I have a huge list of things to talk about, so let's jump right in! Our family is growing!If you've been following us closely on social media, you will notice we have hired more people! We have two new coders who will be joining us officially very soon, and help us bring more Relic Hunters to you, faster!We have also split into teams - you are probably already familiar if you read. One new coder is going to Team Artemis, and another to Team Voyager!This week will be about Team Artemis - my team - which has been working on Raff. We'll talk more about Team Voyager (who are doing Story stuff and the Secret Market) and Team Juno (and their cute Relic Hunters Blitz) in the next update. Team Artemis: The 'Raff' UpdateWe have a name and a release date for Raff: The Full Party Update is coming to Steam on September 3rd!
If you haven't already, you can to access our Alpha and play it! Play our intro, Raff!I'll be honest, it's been a whole lot more work than we expected.
Here's a list of things we got done in order to bring this update to you:. We implemented healing feedback (numbers, visual effects) and optimized multiplayer code to handle healing other players and avoid synchronization issues. We implemented the concept of ' Special Weapons' that replace the weapons on your Loadout. This was used for the Keytar, but will be useful for Pinkyy's gloves and Panzer's flamethrower, as well as future dungeon mechanics and quests. We finished implementing our Status Effects system, that is now super powerful, works well online, and can easily be extended. We implemented Skill Cancelling to allow for some buffs or debuffs to finish early or to be removed by skills. We created a whole new system called ' Skill Proxy' that allows guns to effectively shoot Skills.
This allowed us to create the Keytar, but will also be used to create all kinds of crazy weapons in the future. Guns can now shoot multiple different projectiles on the same shot, with different effects and gameplay. This was also to allow the Keytar to work. Our aiming system now understands when you have a weapon that can target allies and helps with aim assist / auto aim. There are dozens of new skill effects and sounds. Our Skill Tool that we use to create skills is 90% complete and will soon be used to make: Skill Trees, Ultimate skills, new enemies, new crazy item affixes, and Relics!The reason why I'm mentioning all of this behind-the-scenes work is that most will be invisible in the short term. The only new content on the Full Party Update will be Raff with her full set of skills.
That's pretty cool and we're proud of it, but it's admittedly a lot less than we expected - we wanted Ultimates, Skill Combos, and at least one Skill Tree, but they will have to wait a bit. We are hopeful that these things will come fast now that all of this base work has been laid out. Raff's Skill Set ExplainedRaff is the most complicated/technical character in the game to date, and since we don't have tutorials I think it's a good idea to give some general guidance as to how she works.Raff is a Support character first and foremost, so we tried to design her to be viable solo but really shine when playing with other people. The design themes that we went for were duality, music and engineering.By engineering we mean, uh, hitting stuff with a giant Wrench. They don't teach that at MITThe Wrench is Raff's Melee skill.
It deals a lot of area damage, but can also hit allies to recover their Shields (blue lifebar) or Armor (yellow lifebar). Pretty handy!Raff is always using her Utility skill Soundscape. It projects a constant aura of music around Raff that can buff her and nearby allies.
By actively using the skill, you can switch between two songs: Soothing Song, which regenerates Life over time, and Battle Song, which grants +20% Weapon Damage.Her Passive skill is called Shifting Moods. Raff's humor is constantly changing, which affects her skills: every 7 seconds she switches between two stances: Good Vibes and Bad Vibes. Our plan is for these stances to affect multiple Skill effects when the Skill Trees are in the game, but for now they only interact with Soundscape.If you switch to Battle Song while in Bad Vibes, you deal Magnetic damage in an area around Raff. On the other hand, if you switch to Soothing Song while in Good Vibes, you will instantly heal Raff and nearby allies for a good amount.That's not all - Raff's signature skill is definitely her Keytar Blast! By holding down the Charge skill, you can wind up a devastating attack with the Keytar that will hit everything in a large cone in front of Raff! Enemies will take a lot of Magnetic damage (which is effective against Shields in particular), and allies will be healed instantly!Last but certainly not least, if you party wants to slip away in style, Raff has a super cool Mobility skill called Up The Tempo. It gives a huge speed buff to Raff and all nearby allies, allowing you to sprint and zip around the battlefield!We are cooking up a brand new Raff trailer voiced by the talented Kimlihn Tran to celebrate the release of the Full Party Update!
Can't wait to see what you think of Raff and her new kit in September 3rd!Cheers!MarkP.S. Oh and by the way, Jimmy can kick now!
Watch out, Ducans!
Have you ever wanted to go looking for buried treasure? It’s a lot easier when you see can see below the surface. A good metal detector will help your search whether you’re hunting for history or digging for gold. What to Look for in a Metal DetectorIt turns out metal detectors aren’t cheap. A good entry-level machine is going to be at least $200, and they quickly skyrocket in price. So, if you’re planning on purchasing one, you’ll want to know that it will work for you.
Accuracy: The metal detectors need to be able to differentiate the stuff underground. There are a lot of different things in the soil. There’s a fine line between some iron inside a rock and a valuable coin. Differentiating is usually done with either Target or Tone ID. Target ID and Tone ID: These are what the detector uses to tell you what it’s looking at.
Target ID detectors display a number, usually from 1 – 99, and things like gold and silver will often fall under a specific range. So the number will tell you what the object is made from.
Tone ID works in a very similar way, but it uses audio cues. This is the screeching noise commonly associated with a metal detector.
Lots of detectors only have one or two tones for either good or bad (A relic, or some trash,) but some have a wide range of tones to differentiate the materials underground. Most detectors will have a version of both Target ID and Tone ID. Range and Depth: The larger the range on the detector’s coil, the more ground you can cover at one time. The size of the coil generally translates to the range and depth the device has, however, too large of a coil can make it hard to discern exactly where the object is. You want to be able to cover a large area while still being able to pinpoint an object.
In high trafficked areas like battlefields and beaches, the artifacts and relics close to the surface have already been discovered. So, the deeper you can look, the more likely you are to find something new. Coil Frequencies: Detectors usually operate on frequencies between 2 and 50 kHz. Each frequency is good at detecting certain materials.
Low frequencies between 2-5 kHz are suitable for deep coins and objects. Mid-range frequencies between 5-12 kHz are good for relic hunting and jewelry. Higher frequencies are usually used for hunting for gold. Low-end machines generally only have one or two different frequencies to search for a specific type of treasure. Whereas more expensive detectors usually have a wide range of frequencies available and multi-frequency options that search for everything across a wider range. Portability: Metal detectors are long and can get pretty heavy.
To spend long periods swinging one back and forth, it needs to be easy to hold and have grips that leverage off of your arm or hip. Water-Resistance: While waterproofing isn’t entirely necessary for relic-hunting, metal detectors are used outside, and the weather can be unpredictable. Lots of people take their metal detectors to the beach. Being water-proof gives you more protection and even lets some detectors be used entirely underwater. Audio: Some detectors just screech at you from a speaker, but most modern detectors come with dedicated headphones and sound equipment.
Higher-end models usually also include Bluetooth compatibility so that your detector can swing cord-free.There is a lot more that goes into using a metal detector than just waving it around, hoping for it to go off. You need to understand where to go to find buried treasures. There are hundreds of thousands of leftover bullets, shells, and artifacts (be careful; not everything you’ll find will be defused.) Beaches are another popular spot because things get lost in the sand and washed onshore.Metal detectors are a considerable investment and should only be undertaken if you want it to become a serious hobby. If you’re just trying to find a lost ring in your backyard, consider finding one to rent or borrow from a friend. If you do want to get involved in the hobby, consider joining a detecting club or visiting an online community for hunters like on Reddit to help you get started using your new detector. The Best Overall: Minelab Equinox 800 MinelabThe Minelab Equinox has everything one will need to start searching for buried treasure. The machine has five different operating frequencies ranging from a low 5kHZ for deep coins to a high 40kHz gold detecting frequency.
It can also be used in multi-frequency mode to make sure that you don’t miss anything beneath the surface. Your search can then be even more customized with options for depth and sensitivity.The machine has a wide double-D shaped coil, giving it a lot of range.
It also includes a protective coil cover. The whole machine is water-proof; you can wade into the water to use this at a depth of up to ten feet.
So, it works rain or shine, on and off land.The detector includes its own set of headphones and a wireless module for a low latency Bluetooth connection. There’s also an aux cable for wired audio and a charger for the headphones. The metal detector itself has a magnetic charging cord, which is just a small quality of life feature that prevents damage to your machine from accidentally yanking on the cord.
The Budget Choice: Garret Ace 300 GarrettIf you’re not looking to throw down close to a grand on your first metal detector, there are entry-level machines that will give you a starting point to learn how to use a detector. The Garett Ace 300 is a single-frequency 8 kHz machine that is good for finding lost jewelry and coins that aren’t buried too deep.
It has five search modes for coins, jewelry, relics, a custom mode, and a zero-discrimination mode (any metal will set it off).The Garett Ace 300 has a smaller coil, which is useful for pinpointing small objects but not for covering large areas. The Target ID has a normal 0-99 range, and it comes with a set of cheaper wired headphones to listen to its tones. The Premium Pick: Minelab CTX 3030 MinelabThe Minelab CTX 3030 is similar to the Equinox 800 only better in every way. The machine uses Minelab’s FBS-2 technology and full range multi-frequency detection (1.5 – 100 kHz) to pinpoint and discriminate objects below the surface. The device also includes a low latency wireless module and a pair of nice over-the-ear headphones. However, the headphone jack is a custom Minelab port (not a standard auxiliary port) that allows the machine to be submersible up to ten feet.
The rechargeable battery is removable and charges in a stand. You can bring extra batteries and swap them out in the middle of an excursion.The most significant difference in this machine is its full-color LCD. It has an easy to operate interface with a bunch of quick menus for changing the search criteria, and—best of all—GPS tracking. The detector uses GPS and Google Maps to keep track of where you have already searched, so you spend less time retreading the ground. It lets you set up waypoints and mark locations where you have already found something.
All this enables you to develop a better idea of the area you are working on and where the next treasures are likely to be located. The Gold-Digger: Fisher Gold Bug Pro FisherThe Fisher Gold Bug Pro is designed to give you the best results when hunting for gold. It only operates at 19 kHz, but that is perfect for gold, so it’s not a big drawback.
Even though it’s focused on gold, it does still include the option to search for all metals indiscriminately. The Gold Bug is great at pinpointing nuggets deep underground and can work in highly mineralized soil.The machine uses a standard Target ID (1 – 99) and a two-tone audio system for discriminating. The audio can be played out of either its standard 3.2 mm headphone jack or its larger 6.3 mm jack. The search coil itself is water-proof, but the whole detector can not be submerged.
The What Even is Money Choice: Minelab GPZ 7000 MinelabThe Minelab GPZ 7000 is insane. This machine is designed to be the best commercial detector for gold prospecting. It doesn’t even use the normal frequency-technology of the other devices—it uses Zero Voltage Transmission (ZVT) that lets you detect gold that’s buried two to three feet below the surface. ZVT also allows the detector to discriminate gold in highly mineralized ground that would send a standard metal detector screeching like a banshee.The GPZ 7000 has a similar full-color LCD to the CTX 3030, and it also has an easy to use menu system. The machine has GPS and Google Maps integration for path tracking, waypoint creation, and documenting find-locations. The wireless audio is supposed to have no discernable latency (.